I’m so close to having this all fully integrated with my Unity application. Everything works great except one thing. If I hook up the SetLicenceCallback and it runs in my application, then my application freezes when I attempt to close it. It’s as if it can’t shut down the process created by running that callback. It’s completely fine if I don’t hook up the callback or even if I quit the application before the server sync occurs. Do you have any idea why that might be happening? Or if there is a way I can manually unhook the callback during my application quit process.
I know you probably don’t officially support Unity as a platform to integrate with, however, everything is working great apart from this one thing. Any help with fixing it would be greatly appreciated.